Post by Zenks Renway on Apr 30, 2009 17:19:32 GMT
Playing as a neckless puppet who kills enemies by firing his head at them? This concept would seem pretty weird, and would most likely not be good. However, this game was developed by Treasure, known for making some of the Megadrive's best games, including Gunstar Heroes and Alien Soldier. Is the game as good as people on GameFAQs claim? Let's take a look in.
(Plot)- So basically Headdy (the aforentioned neckless puppet) is off on quest to get a bunch of keys from giant robots in order in save his world from King "I can NOT believe it" Dark Demon, with the help of his armless love interest Heather. Weird, but for some reason it works.
(Gameplay)- Headdy can fire his head in 8 directions. He can use this move to do lots off stuff, like grab onto face-like hooks (Hangmen) to get up to higher ledges. A similar feature was used in another Treasure game, Mcdonald's Treasure Land Adventure, though that game completely sucked.
There's also the Headcases, who walk around haplessly, who can give Headdy various head power-ups, including the Hammer-head (Attack does more damage), Light-head (Increases speed and jump height, a la Super Sonic) and the bogus head (Makes Headdy's head so big he's unable to move, leaving him well-open to attack) to name a few. Theses guys are everywhere, boss-fights included, so use them wisely.
Speaking of bosses, this game has some very creative bosses. For example, there's one boss where you fight the giant head of a baby, which eventually spilts open to reveal the (slightly) smaller head of a boy, which reveals smaller, older heads. There's also the clothes puppet, whom you have to knock its clothes off article by article to reveal its weak point.
One thing I love about this game is that no level feels exactly the same. Each level uses certain gimmicks. Like hitting switches to change the landscape and make a passage to the end level, a wobbling mine platform that makes you constantly switch between typical side-scrollling and isometric views. There's even a flying shoot-em up sequence where your Headdy's head turns into a bird, missile or plane.
The game may be pretty hard to some, especially after stage 5, when the difficulty increases pretty much instantly. And for those who have already breezed through the game, there's hard mode where you die in one hit, which can be accessed by cheat code.
There's also the useless points system, though this doesn't affect the actual gameplay at all...
(Graphics)
The game looks very unique. Being that the game is acutally set in a theatre, backgrounds and levels tend to be boarded together, there's some 3D effects that really show the power of the Megadrive's blast-processing, especially in this particular boss-fight:
(Music)- Simply put, the soundtrack fits the game well. There's some 'epic' boss themes here and there, as well as some mellow, relaxing tunes. For a console that had unimpressive audio capabilities, this is very good-sounding stuff.
(Appeal)- This is probably the only part where the game doesn't fare too well. The game consists of only 9 (rather long) stages. There's the hard mode, which I mentioned earlier, but still..
Final scores:
Plot- 7/10
Gameplay: 10/10
Graphics: 9/10
Music: 9/10
Appeal: 6/10
Overall: 92%
(Plot)- So basically Headdy (the aforentioned neckless puppet) is off on quest to get a bunch of keys from giant robots in order in save his world from King "I can NOT believe it" Dark Demon, with the help of his armless love interest Heather. Weird, but for some reason it works.
(Gameplay)- Headdy can fire his head in 8 directions. He can use this move to do lots off stuff, like grab onto face-like hooks (Hangmen) to get up to higher ledges. A similar feature was used in another Treasure game, Mcdonald's Treasure Land Adventure, though that game completely sucked.
There's also the Headcases, who walk around haplessly, who can give Headdy various head power-ups, including the Hammer-head (Attack does more damage), Light-head (Increases speed and jump height, a la Super Sonic) and the bogus head (Makes Headdy's head so big he's unable to move, leaving him well-open to attack) to name a few. Theses guys are everywhere, boss-fights included, so use them wisely.
Speaking of bosses, this game has some very creative bosses. For example, there's one boss where you fight the giant head of a baby, which eventually spilts open to reveal the (slightly) smaller head of a boy, which reveals smaller, older heads. There's also the clothes puppet, whom you have to knock its clothes off article by article to reveal its weak point.
One thing I love about this game is that no level feels exactly the same. Each level uses certain gimmicks. Like hitting switches to change the landscape and make a passage to the end level, a wobbling mine platform that makes you constantly switch between typical side-scrollling and isometric views. There's even a flying shoot-em up sequence where your Headdy's head turns into a bird, missile or plane.
The game may be pretty hard to some, especially after stage 5, when the difficulty increases pretty much instantly. And for those who have already breezed through the game, there's hard mode where you die in one hit, which can be accessed by cheat code.
There's also the useless points system, though this doesn't affect the actual gameplay at all...
(Graphics)
The game looks very unique. Being that the game is acutally set in a theatre, backgrounds and levels tend to be boarded together, there's some 3D effects that really show the power of the Megadrive's blast-processing, especially in this particular boss-fight:
(Music)- Simply put, the soundtrack fits the game well. There's some 'epic' boss themes here and there, as well as some mellow, relaxing tunes. For a console that had unimpressive audio capabilities, this is very good-sounding stuff.
(Appeal)- This is probably the only part where the game doesn't fare too well. The game consists of only 9 (rather long) stages. There's the hard mode, which I mentioned earlier, but still..
Final scores:
Plot- 7/10
Gameplay: 10/10
Graphics: 9/10
Music: 9/10
Appeal: 6/10
Overall: 92%